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Campaign Vicksburg




Introduction:

-Grant v. Pemberton-

It is the end of April 1863 on the Mississippi River. After disastrous Union campaigns at Chickasaw Bayou, Steele Bayou and Greenville, General U.S. Grant now elects to bypass the Confederate fortress city of Vicksburg. Instead, he will take his Army of the Tennessee and march down the Louisiana side of the Mississippi River.

Sherman's failed attack at Chickasaw Bayou

Chickasaw Bayou

Background:

Anxiously expecting a Union thrust somewhere across the river into Mississippi, Lt. General John C. Pemberton and his Confederate army occupies a strongly fortified position extending both north and south of Vicksburg.

Battle at Big Black Bridge

With Grant’s crossing of the mighty river there will be no turning back...for either side.

Game Details:

HPS’s new Campaign Vicksburg has 57 scenarios, including the historical battles of:

-Chickasaw Bayou
-Port Gibson
-Raymond
-Jackson
-Champion Hill
-Big Black Bridge
-Milliken’s Bend and the
-Vicksburg Assaults of 19 and 22 May 19

The Union's May 19th attack on the Vicksburg fortifications

Assaulting Vicksburg

"What-if” battles include:

-Grant Assaults on Snyder’s Bluffs
-Redbone Church
-Grindstone Ford
-Ingraham Heights
-July 6 Final Assault on Vicksburg

The Campaign Menu

Campaign Menu

The Campaign Game:

The campaign is played over a large area from Snyder’s Bluff south to Port Gibson, and from Vicksburg east to the state capital of Jackson. On the advance, the Union player can choose among several strategic pathways with the ultimate goal of capturing Vicksburg. The Confederate guardians of the “Hill City” can elect to act purely on the defensive or counterattack instead. The choices are yours.

At each stage of the campaign, players choose operational decisions that will result in a tactical battle to be played out on an expansive map, providing room for maneuver. The campaign is non-linear, with both offensive and defensive operational options available to each side.

The Battle of Milliken's Bend

Milliken's Bend

Create your own Battles:

A powerful scenario and campaign editor is included that provides you with infinite possibilities. Search your imagination and create "what if" battles that will impress even the most difficult of critics. You can do any of the following:

· Add/Remove units
· Add/Remove many different kinds of defense works
· Add/Remove bridges
· Add/Remove objectives
· Add/Remove trenches, breastworks, supply sources
· Create new or change the way the A/I moves
· Change unit strengths, facings, fatigue, formations
· Create your own Campaign(s) from scratch

Game engine enhancements:

· Added FOW for Bridge Strength.
· Increased Cavalry Charge Melee bonus to 25% from 10%.
· Added ability to add Trenches to a scenario.
· Added option for Alternate Label Style.
· Added Ask Before Advancing option.
· Reinstated Column Movement where no unit is selected.
· Added ability to check for duplicate leaders in Scenario Menu.
· On-map combat results.

Play options:

  • play by email (PBEM)
  • online single or multi-play
  • single play against AI
  • hotseat

Campaign features:

  • loss carryover between battles
  • fatigue carryover between battles
  • leader promotion/replacement
  • straggler return between battles
  • limited reconstitution of destroyed regiments

Minimum Requirements area here
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